
Clicker Uzum Bos
Case study on the rapid engagement and promotion of the Uzum ecosystem
Context
Uzum is the largest digital ecosystem in Uzbekistan. It includes a marketplace, a bank, a food delivery service, and an instalment service. In 2024, there was a rise in the popularity of crypto-clickers worldwide. Uzum decided to leverage this trend to promote the entire ecosystem and create its own clicker.
Business goals
To use a popular trend for:
Results over 4 months
2M+
New players
500,000+
New social media followers
110,000+
New app installations in the ecosystem
4 apps
4 ecosystem apps in the top 10 of the App Store/Play Store
12,000+
Pre-orders for banking products
My role
The sole designer. Developed the entire design from scratch. Conceived game mechanics and ways to integrate them into the ecosystem.
Challenges
Solution
The main idea
Leveling up a business character from a novice to a leader.
Engagement tasks
Subscribing to channels, placing orders on the marketplace, arranging banking products. Mechanics of promo codes and bonuses for activity (the higher the level, the greater the chance of receiving a reward).
Virality
Bonus for inviting friends. A final competition with large prizes to maintain interest.

Homepage and experience section

Progress by levels
Process
Friday: The CTO suggested the idea of "why don't we create our own clicker while this topic is trending?". That same day, we gathered a team of leaders and got to work.
Team
1 designer, 1 product manager, 2 front-end developers, 3 back-end developers, and 1 person responsible for infrastructure. We involved the marketing department to adapt the idea for the market.
Approach Features
2 weeks
In 2 weeks, we created and launched a working clicker in Telegram.
1 th
We were the first among marketplaces to use clicker mechanics for promotion.

Main tasks and daily rewards

Invite friends
Links to news and articles

Clicker Uzum Bos
Case study on the rapid engagement and promotion of the Uzum ecosystem
Context
Uzum is the largest digital ecosystem in Uzbekistan. It includes a marketplace, a bank, a food delivery service, and an instalment service. In 2024, there was a rise in the popularity of crypto-clickers worldwide. Uzum decided to leverage this trend to promote the entire ecosystem and create its own clicker.
Business goals
To use a popular trend for:
Results over 4 months
2M+
New players
500,000+
New social media followers
110,000+
New app installations in the ecosystem
4 apps
4 ecosystem apps in the top 10 of the App Store/Play Store
12,000+
Pre-orders for banking products
My role
The sole designer. Developed the entire design from scratch. Conceived game mechanics and ways to integrate them into the ecosystem.
Challenges
Solution
The main idea
Leveling up a business character from a novice to a leader.
Engagement tasks
Subscribing to channels, placing orders on the marketplace, arranging banking products. Mechanics of promo codes and bonuses for activity (the higher the level, the greater the chance of receiving a reward).
Virality
Bonus for inviting friends. A final competition with large prizes to maintain interest.

Homepage and experience section

Progress by levels
Process
Friday: The CTO suggested the idea of "why don't we create our own clicker while this topic is trending?". That same day, we gathered a team of leaders and got to work.
Team
1 designer, 1 product manager, 2 front-end developers, 3 back-end developers, and 1 person responsible for infrastructure. We involved the marketing department to adapt the idea for the market.
Approach Features
2 weeks
In 2 weeks, we created and launched a working clicker in Telegram.
1 th
We were the first among marketplaces to use clicker mechanics for promotion.

Main tasks and daily rewards

Invite friends
Links to news and articles

Clicker Uzum Bos
Case study on the rapid engagement and promotion of the Uzum ecosystem
Context
Uzum is the largest digital ecosystem in Uzbekistan. It includes a marketplace, a bank, a food delivery service, and an instalment service. In 2024, there was a rise in the popularity of crypto-clickers worldwide. Uzum decided to leverage this trend to promote the entire ecosystem and create its own clicker.
Business goals
To use a popular trend for:
Results over 4 months
2M+
New players
500,000+
New social media followers
110,000+
New app installations in the ecosystem
4 apps
4 ecosystem apps in the top 10 of the App Store/Play Store
12,000+
Pre-orders for banking products
My role
The sole designer. Developed the entire design from scratch. Conceived game mechanics and ways to integrate them into the ecosystem.
Challenges
Solution
The main idea
Leveling up a business character from a novice to a leader.
Engagement tasks
Subscribing to channels, placing orders on the marketplace, arranging banking products. Mechanics of promo codes and bonuses for activity (the higher the level, the greater the chance of receiving a reward).
Virality
Bonus for inviting friends. A final competition with large prizes to maintain interest.

Homepage and experience section

Progress by levels
Process
Friday: The CTO suggested the idea of "why don't we create our own clicker while this topic is trending?". That same day, we gathered a team of leaders and got to work.
Team
1 designer, 1 product manager, 2 front-end developers, 3 back-end developers, and 1 person responsible for infrastructure. We involved the marketing department to adapt the idea for the market.
Approach Features
2 weeks
In 2 weeks, we created and launched a working clicker in Telegram.
1 th
We were the first among marketplaces to use clicker mechanics for promotion.

Main tasks and daily rewards

Invite friends
Links to news and articles